Legendary Weapons & Bridles

 

Legendary weapons, crafted

Crafters in the game can make many different Legendary Items. Different crafters craft different Legendary Items. You must be a member and appropriate reputation of the crafter's guild to craft Legendary Items. These items are not bound until they are equipped or placed in a Legendary Item slot in your Legendary Item panel.
 
1. Jewelers make: Champion Runes, Rune-keeper Stones
2. Weaponsmiths make: All Class Swords, Axes, 2h Swords, 2h Axes, Halberds, Daggers, and Maces
3. Woodworkers make: All Class Clubs, 2h Clubs, Spears, Javelins, Bows, Crossbows, Hammers, 2h Hammers, and Staves
4. Scholars make: Minstrel Books, Lore-master Books
5. Metalsmiths make: Captain Symbols, Guardian Belts
6. Tailors make: Rune-keeper Bags, Burglar Tools
 
Special item crafting requirements are as follows (you will also need craft specific resources as well):
 
Level 60 3rd Age (Supreme): 3 Legendary Shards and 1 mithril-enhanced component. 
Level 60 2nd Age (Supreme): 5 Legendary Shards and 2 mithril-enhanced components. 
Level 65 3rd Age (Supreme): 3 Legendary Fragments and 1 mithril-enhanced component. 
Level 65 2nd Age (Supreme): 5 Legendary Fragments, a Symbol of Celebrimbor, and 2 mithril-enhanced components. 
Level 65 1st Age (Supreme): 7 Legendary Fragments, a Symbol of the Elder King, and 2 mithril-enhanced components. 
Level 75 3rd Age (Westfold): 3 Legendary Fragments and a Cracked Rhi Helvarch Sigil. 
Level 75 2nd Age (Westfold): 5 Legendary Fragments, a Cracked Rhi Helvarch Sigil, and a Worn Symbol of Celebrimbor. 
Level 75 1st Age (Westfold): 7 Legendary Fragments, a Cracked Rhi Helvarch Sigil, and a Worn Symbol of the Elder King.
Level 85 3rd Age (Riddermark): 3 Legendary Fragments
Level 85 2nd Age (Riddermark): 5 Legendary Fragments, Tarnished Crest of Rohan, Tarnished Symbol of Celebrimbor
 

Bridle Emblems

Bridle Emblems may only be equipped on a bridle with an equip level of at least 85 (the level cap as of this writing). You must place the emblem in the Crafted Relic slot of the bridle.
 
Crafting these relics requires a Compendium of Middle-earth Volume IV, which is available through the Prospector Resource Instance in Hytbold. The recipe has a seven-day cooldown and the relic is bound on acquisition.
 
There are a total of six bridle emblems. Each has the following bonuses:
 
+600 Maximum War-steed Endurance
+495 Maximum War-steed Power
In addition, each emblem has a third bonus depending on its type:
 
Emblem of Acceleration          +10 War-steed Acceleration Rate
Emblem of Agility                     +50 War-steed Agility
Emblem of Armour                  +300 War-steed Armour
Emblem of Strength                +50 War-steed Strength
Emblem of the Rider               -25% Attack Duration
Emblem of Turning                 +10 War-steed Turn Rate
 

Insignias

Bridles have a second crafted relic type (called Insignias) that works differently than other crafted relics. First, they are class-specific. Each class has a total of three insignias, thus giving us 27 insignias in all. Second, you can equip your insignia in any relic slot rather than just in the crated relic slot. This means you can have both an Emblem and an Insignia on the same legendary bridle (though you cannot have more than a single Insignia on a given bridle).
 
Below is a list of the Insignias currently available. Insignias may be placed on a bridle with an equip level of 80 or higher. Unlike Emblems, Insignias are tradable. The recipes to create them (or technically, to create the item you trade for them) have a three-day cool down.
 
Burglar
Insignia of Strategic Force: +25% Strategic Strike Damage.
Insignia of the Quick Wrist: 25% chance that using the Ride By skill will reset All in the Wrist.
Insignia of Trickery: +10% Mounded Speed while using Trick: Strategem.
 
Captain
Insignia of Free Speech: +25% chance that Oppressive Blow will reset your cries.
Insignia of Resurgence: +25% Rally the Riders Healing.
Insignia of Wrath: +10% Critical Hit Chance for Cry Wrath.
 
Champion
Insignia of Boundless Fervour: 25% chance that Recuperate, Destabilizing Strike, and Horn Blast will not remove Fervour when used.
Insignia of Mounted Precision: +10% critical chance for Sundering Strike.
Insignia of Zealousness: Increases the duration of effects from Recuperate, Horn Blast, and Destabilizing Strikes by 1s for each Fervour that is removed.
 
Guardian
Insignia of Driven Recovery: 25% chance that using the Driving Slash skill will reset Clash of Arms.
Insignia of Maining: Increase the effects of Staggering Slash by 20%.
Insignia of the Fighting Edge: +10% Critical Hit Chance for Rohan’s Edge.
 
Hunter
Insignia of Deadly Precision: +10% critical chance for Noble Arrow.
Insignia of Impact: +15% chance for Kill Shot to dismount of a critical hit.
Insignia of Marksmanship: 25% chance that the bonuses provided by Establishing Shot will not be removed on a critical hit.
 
Lore Master
Insignia of Nature: Meara- Lore will now affect two additional targets.
Insignia of the Enduring Flame: +25% Enduing Embers Damage.
Insignia of the Inspired: +15 chance for effects to proc while Sign of Power: Inspiration is active on a target.
 
Minstrel
Insignia of Free Verse: -50% Ballad Cost.
Insignia or Melodic Strikes: 25% chance for Hammer of Rohan to open access to Anthems and Codas.
Insignia of Unchained Melody: 25% chance that codas will not consume ballads on use.
 
Rune-keeper
Insignia of Ending: Performing Fixation will increase the critical chance of your next Resolution by 25%.
Insignia of Inspiration: +2 Inspirational Verse pulses.
Insignia of the Elements: Invoke the Elements will place a debuff on enemies that will increase all incoming damage by 3% for 10s.
 
Warden
Insignia of the Eorlingas: +10% Player buff magnitude when using Assault of the Eorlingas, Roar of the Eorlingas, or Defence of the Eorlingas.
Insignia of Persistence: +10s Skill of the Eorlingas buff duration.
Insignia of the Steeled Mind: +10% critical chance for Clash of Steel and Will.

 

LEGENDARY RELICS

 

IMPORTANT: you can make these even if you dont need them, then refine them to shards. Make sure to do this now and then, you will need them to craft relics you cannot use into the perfect relic for you! 

Relic Sealed Symbol Item Level Required Relic Effect Guild
Minor Symbol of Morale-icon.png Sealed Minor Symbol of Morale   +50 Maximum Morale Cook's Guild
Symbol of Morale-icon.png Sealed Symbol of Morale 61 +100 Maximum Morale Cook's Guild
Device of Morale-icon.png Sealed Device of Morale 70 +150 Maximum Morale Cook's Guild
File:Emblem of Morale-icon.png Sealed Emblem of Morale 80 +200 Maximum Morale Cook's Guild
Minor Symbol of Power-icon.png Sealed Minor Symbol of Power   +50 Maximum Power Scholar's Guild
Symbol of Power-icon.png Sealed Symbol of Power 61 +100 Maximum Power Scholar's Guild
Device of Power-icon.png Sealed Device of Power 70 +150 Maximum Power Scholar's Guild
File:Emblem of Power-icon.png Sealed Emblem of Power 80 +200 Maximum Power Scholar's Guild
Minor Symbol of Will-icon.png Sealed Minor Symbol of Will   +10 Will Jeweller's Guild
Symbol of Will-icon.png Sealed Symbol of Will 61 +20 Will Jeweller's Guild
Device of Will-icon.png Sealed Device of Will 70 +30 Will Jeweller's Guild
File:Emblem of Will-icon.png Sealed Emblem of Will 80 +40 Will Jeweller's Guild
Minor Symbol of Fate-icon.png Sealed Minor Symbol of Fate   +10 Fate Tailor's Guild
Symbol of Fate-icon.png Sealed Symbol of Fate 61 +20 Fate Tailor's Guild
Device of Fate-icon.png Sealed Device of Fate 70 +30 Fate Tailor's Guild
File:Emblem of Fate-icon.png Sealed Emblem of Fate 80 +40 Fate Tailor's Guild
Minor Symbol of Vitality-icon.png Sealed Minor Symbol of Vitality   +10 Vitality Weaponsmith's Guild
Symbol of Vitality-icon.png Sealed Symbol of Vitality 61 +20 Vitality Weaponsmith's Guild
Device of Vitality-icon.png Sealed Device of Vitality 70 +30 Vitality Weaponsmith's Guild
File:Emblem of Vitality-icon.png Sealed Emblem of Vitality 80 +40 Vitality Weaponsmith's Guild
Minor Symbol of Might-icon.png Sealed Minor Symbol of Might   +10 Might Metalsmith's Guild
Symbol of Might-icon.png Sealed Symbol of Might 61 +20 Might Metalsmith's Guild
Device of Might-icon.png Sealed Device of Might 70 +30 Might Metalsmith's Guild
File:Emblem of Might-icon.png Sealed Emblem of Might 80 +40 Might Metalsmith's Guild
Minor Symbol of Agility-icon.png Sealed Minor Symbol of Agility   +10 Agility Woodworker's Guild
Symbol of Agility-icon.png Sealed Symbol of Agility 61 +20 Agility Woodworker's Guild
Device of Agility-icon.png Sealed Device of Agility 70 +30 Agility Woodworker's Guild
File:Emblem of Agility-icon.png Sealed Emblem of Agility 80 +40 Agility Woodworker's Guild
Symbol of Accuracy-icon.png Sealed Symbol of Accuracy 65 +390 Critical Rating 
+390 Physical Mastery Rating
All guilds
Device of Accuracy-icon.png Sealed Device of Accuracy 75 +20 Agility 
+540 Critical Rating 
+540 Physical Mastery Rating
All guilds
File:Emblem of Accuracy-icon.png Sealed Emblem of Accuracy 85 +30 Agility 
+640 Critical Rating 
+640 Physical Mastery Rating
All guilds
Symbol of Battle-icon.png Sealed Symbol of Battle 65 +390 Critical Rating 
+390 Physical Mastery Rating
All guilds
Device of Battle-icon.png Sealed Device of Battle 75 +20 Might 
+540 Critical Rating 
+540 Physical Mastery Rating
All guilds
File:Emblem of Battle-icon.png Sealed Emblem of Battle 85 +30 Might 
+640 Critical Rating 
+640 Physical Mastery Rating
All guilds
Symbol of Tactics-icon.png Sealed Symbol of Tactics 65 +390 Critical Rating 
+390 Tactical Mastery Rating
All guilds
Device of Tactics-icon.png Sealed Device of Tactics 75 +20 Will 
+540 Critical Rating 
+540 Tactical Mastery Rating
All guilds
File:Emblem of Tactics-icon.png Sealed Emblem of Tactics 85 +30 Will 
+640 Critical Rating 
+640 Tactical Mastery Rating
All guilds
Symbol of Insight-icon.png Sealed Symbol of Insight 65 +390 Critical Rating 
+390 Tactical Mastery Rating
All guilds
Device of Insight-icon.png Sealed Device of Insight 75 +20 Fate 
+540 Critical Rating 
+540 Tactical Mastery Rating
All guilds
File:Emblem of Insight-icon.png Sealed Emblem of Insight 85 +30 Fate 
+640 Critical Rating 
+640 Tactical Mastery Rating
All guilds
File:Emblem of Protection-icon.png Sealed Emblem of Protection 85 +320 Critical Defence 
+640 Physical Mitigation 
+640 Tactical Mitigation
All guilds

 

All crafters who have attained Guild Grand Master status can buy recepis (be sure to have som 5G at lleast).to make the following symbols:

Symbol of Battle: +390 Melee Critical Rating/+390 Melee Offense Rating (T3)
Symbol of Accuracy: +390 Ranged Critical Rating/+390 Ranged Offense Rating (T3)
Symbol of Tactics: +390 Tactical Critical Rating/+390 Tactical Offense Rating (T3)
Symbol of Vigor: +390 Outgoing Healing Rating/+390 Tactical Critical Rating (T3) 
 
Use of compeniums (I, II, II, IV) in recipes you can buy with your guild leader will grant you crafted symbols:
 
For the Jeweller, Scholar and cook the following recipes can be bought in Esteldin:

no volume needed
Dunedain Star - Supreme
Elaborate Dunedain Star - Westfold
Red Ring - Eastemnet

vol i
Feast of Lithe - Supreme
Beryl Pendant - Supreme
Record of Durin - supreme

vol ii
Feast of Harvestmath - Supreme
Royal Circlet - Supreme
Record of the Elf-lords - Supreme

vol iii
Elaborate Royal Circlet - Westfold
Grand Feast of Lithe - Westfold
Illuminated Record of the Elf-lords - Westfold

vol iv
Elaborate Red Ring - E
astemnet
Grand Feast of Cormarë - Eastemnet
Illuminated Scroll of Kings - Eastemnet

 

 

 

Crafted Relics

Level 51

Relic Stat Profession
Minor Symbol of Morale +50 Morale Cook
Minor Symbol of Power +50 Power Scholar
Minor Symbol of Might +10 Might Metalsmith
Minor Symbol of Agility +10 Agility Woodworker
Minor Symbol of Vitality +10 Vitality Weaponsmith
Minor Symbol of Will +10 Will Jeweller
Minor Symbol of Fate +10 Fate Tailor

As long as these relics are sealed, they can be traded.

Level 61

Relic Stat Profession
Symbol of Morale +100 Morale Cook
Symbol of Power +100 Power Scholar
Symbol of Might +20 Might Metalsmith
Symbol of Agility +20 Agility Woodworker
Symbol of Vitality +20 Vitality Weaponsmith
Symbol of Will +20 Will Jeweller
Symbol of Fate +20 Fate Tailor

As long as these relics are sealed, they can be traded.

Level 65

Relic Stat
Symbol of Battle

+390 Critical Rating

+390 Physical Mastery

Symbol of Accuracy

+390 Critical Rating

+390 Physical Mastery

Symbol of Tactics

+390 Critical Rating

+390 Tactical Mastery

Symbol of Insight

+390 Critical Rating

+390 Tactical Mastery

 

These relics are Bind on Acquire. You can make them by leveling up reputation in your crafting guild to Supreme.

Level 70

Relic Stat Profession
Device of Morale +150 Morale Cook
Device of Power +150 Power Scholar
Device of Might +30 Might Metalsmith
Device of Agility +30 Agility Woodworker
Device of Vitality +30 Vitality Weaponsmith
Device of Will +30 Will Jeweller
Device of Fate +30 Fate Tailor

As long as these relics are sealed, they can be traded.

Level 75

Relic Stat
Device of Battle

+20 Might

+540 Critical Rating

+540 Physical Mastery

Device of Accuracy

+20 Agility

+540 Critical Rating

+540 Physical Mastery

Device of Tactics

+20 Will

+540 Critical Rating

+540 Tactical Mastery

Device of Insight

+20 Fate

+540 Critical Rating

+540 Tactical Mastery

 

These relics are Bind on Acquire. You can make them by leveling up reputation in your crafting guild to Westfold.

Level 80

Relic Stat Profession
Emblem of Morale +200 Morale Cook
Emblem of Power +200 Power Scholar
Emblem of Might +40 Might Metalsmith
Emblem of Agility +40 Agility Woodworker
Emblem of Vitality +40 Vitality Weaponsmith
Emblem of Will +40 Will Jeweller
Emblem of Fate +40 Fate Tailor

As long as these relics are sealed, they may be traded.

Level 85

Relic Stat
Emblem of Battle

+30 Might

+640 Critical Rating

+640 Physical Mastery

Emblem of Accuracy

+30 Agility

+640 Critical Rating

+640 Physical Mastery

Emblem of Tactics

+30 Will

+640 Critical Rating

+640 Tactical Mastery

Emblem of Insight

+30 Fate

+640 Critical Rating

+640 Tactical Mastery

Emblem of Protection

+320 Critical Defense

+640 Physical Mitigation

+640 Tactical Mitigation

 

 

Experience Per Level

Legendary Item Experience (1-30)
Level Experience   Level Experience   Level Experience
1 0   11 20,738   21 151,725
2 100   12 27,143   22 174,930
3 350   13 34,755   23 200,393
4 850   14 43,680   24 228,218
5 1,700   15 54,023   25 258,510
6 3,000   16 65,888   26 291,375
7 4,850   17 79,380   27 330,031
8 7,718   18 94,605   28 372,200
9 11,130   19 111,668   29 418,068
10 15,435   20 130,673   30 467,828

After level 30, legendary items will have a set amount of XP needed for each level from 31 to 60 (70 if a scroll of [lesser] delving is applied).

  • 3rd age is 20,000 per level
  • 2nd age is 40,000 per level
  • 1st age is 80,000 per level

 

Legendary Item Experience (40+)
Level Third Age Second Age First Age
40 667,828 867,828 1,267,828
50 867,828 1,267,828 2,067,828
60 1,067,828 1,667,828 2,867,828
70 1,267,828 2,067,828 3,667,828